using UnityEngine;

public class OnTheFloorSensor : MonoBehaviour
{
	public bool onTheFloorFlag;

	private void OnTriggerEnter2D(Collider2D collision)
	{
		onTheFloorFlag = true;
	}

	private void OnTriggerExit2D(Collider2D collision)
	{
		onTheFloorFlag = false;
	}
}
